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 Book 10 info

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Armela

Armela


Nombre de messages : 101
Age : 49
Localisation : Baie Saint-Paul, QC
Date d'inscription : 28/04/2007

Book 10 info Empty
MessageSujet: Book 10 info   Book 10 info Icon_minitimeJeu 2 Aoû - 16:34

Crafting

Jewelers can now make EARINGS and BRACELETS!
Crafted goods had their stats changed and the crafted source items look different -- leathers being quite noticable
Many requirements have been lowered - for instance, Beryls dropped from 3 per polished to 2 type changes.
Crafting tools have gotten a rework -- durablity has been lowered but the toughness has been raised from brittle to normal.
Crit successes on tools makes the durability go up from 45 to 60 so they not only give improved performance
It appears that morale has been increased pretty much across the board on crafted and non-crafted items. You'll find a lot of gear with 90 morale on it now. Also the DPS on many weapons has gone up so you'll hit harder with the weapons.

Monster Play

MP Kinships - It's now possible to open Monster Player Kinships!
MP Surnames - Now you can have a surname and do the Adopt stuff etc.
Trolls are Badass for lack of a better term, 2 trolls killed the 2 Avengers with the CG at Lug and got the CG down by 30k before we died. Thats impressive, my Troll took 8 Sigs with 20k life left, And we completly destroy freeps with 2k crits on AoE.

Captain Changes

Changes to Current Skills
Muster Courage : +20.0% Fear Resistance,Duration: 30s (Used to give +50.0% Fear Resistance)
Words of Courage: Heals 325 Damage initially, Heals 61 Morale every 3 seconds for 12 seconds, Cost: 143 Morale,Cost: 124 Power, Cooldown: 3s (Now heals instantly, but costs Morale to heal and has a 3 second cooldown)
Escape From Darkness (with Legendary Trait) : +50 Might +50 Vitality +50 Will +50 Fate +50 Agility Duration: 10m Cost: 124 Power 25m Range Cooldown: 20m (Slotting Escape from Corruption now makes Escape from Darkness what Escape from Corruption used to be. Without the Legendary Trait, Escape from Darkness is unchanged)
Cry of Vengeance: Max Targets: 2 Radius: 5 (Cry of Vengeance now rezzes instantly (no induction bar), but it only has a 5m range and if you aren’t close enough, it will use the skill but not rez the player)

New Skills
Shield-Brother (Level 22) “This toggle marks one of your fellows as your Shield-brother, making them the target for some of your abilities.” Toggle Skill 40m Range Cooldown: 3s
Inspire (Level 22) - “This melee attack raises the Morale of your Shield-brother.” Main-hand Weapon Damage Your attack inspires your Shield-brother, raising their Morale. Cost: 153 Power Melee Skill 3m Range Cooldown: 3s (At level 50, this skill heals your Shield-brother 71 Morale every 3 seconds for 15 seconds)
Blade of Elendil (Level 30) - “This powerful melee attack has an increased chance to critical and inspires your fellows to invoke the light of Elendil. This Skill can only be executed when you are in a Battle-hardened State.” Main-hand Weapon + 21 Damage Your attack applies a buff to your fellowship that has a chance of invoking the Light of Elendil. Cost: 124 Power
Melee Skill 3m Range Cooldown: 4s (Gives a buff to your fellowship that says “You have a chance to deal additional Light Damage to your opponent. Duration: 30s")
To Arms (Level 40) - “You temporarily increase the offensive strength of your Shield-brother.” Your Shield-brother’s attacks deal 25% more damage. Cost: 99 Power Cooldown: 1m
Grave Wound (Level 42) - “You inflict a blow that calls attention to yourself in battle. When dealt to a foe bleeding from your Cutting Attack, your perceived threat is also raised.” Main-hand Weapon + 21 Damage Cost: 99 Power Melee Skill
3m Range Cooldown: 30s
Kick (Level 44) - “You make a melee attack that interrupts any time-delayed actions your opponent is attempting.”
45-50 Common Damage Cost: 99 Power Melee Skill 3m Range Cooldown: 1m
Withdraw (Level 46) - “A well ordered withdrawal can aid the Captain in living through a harsh battle. This skill lowers your threat to your opponents around you." -30.0% Damage Duration: 30s Cost : 124 Power Radius: 10 Cooldown: 5m
Strength of Will (Level 48) - “Your reassuring presence increases the amount of Morale your Shield-brother recovers.”
Your Shield-brother recovers 5% more Morale from healing. Cost: 124 Power Cooldown: 1m 30s
Time of Need (Level 50) - “You sacrifice some of your morale to gain the same effect as defeating an enemy and to put yourself in a Battle-readied State.” Cost: 513 Morale Cooldown: 20

Other Additions
New Female Herald Skins - There are three new herald skins (they are all female): Shield-Maiden, Maid-At-Arms, Swordswoman
New Captain’s Standards (Level 20-50 depending on the type of Standard) -You can now purchase Standards from the Captain Trainer.“This item enables you to plant an immobile banner that gives the same benefits as a herald. However while this item is equipped you cannot summon your herald.” There are three types of Standards (Standards of War, Hope, and Victory) and each of them gives the same bonuses as the corresponding Herald and an additional bonus. +10.0% Melee Damage,+10.0% Maximum Morale
These Standards go in your Ranged slot and when you click on them, the Captain plants a Standard into the ground and you CAN use them in combat. (A pretty cool addition in my opinion and a cool animation)
New Herald Banner Graphics-The banners that the Heralds hold have been changed.
Changed Pet Bar Icons - The icons for the herald skills Coordinated Attacks, Infuriating Tactics, and Lend Will have been changed.
Summoning Changes - The Summoning Horn (called "Finely Carved Rallying Horn") now is NOT a consumable and only requires level 40 to use. The cooldown is 10 seconds and the Summonee must have 5 Travelling Rations to be summoned. The horn costs 8 silver at the Captain Trainer. When summoning, the summonee sees the text “Summoning Hero. . .” on their induction bar. (It used to say “<Replaced by Skill Name>” ot something like that)

To clear up some confusion
In Defence of Middle Earth still gives +50 to all stats at level 50. (There was some confusion about this, but I can verify that it does still give +50 to all stats for 5 minutes with a 1 minute cooldown)

Hunter Changes

Changes to Current Skills
Merciful shot - only usable below 25% health now, costs 6 focus, cooldown is now 10s
Tracking - Tracker dispay is updated with name color coded for level and 3 columns - mob name, challenge (threat level) and distance (close, distant, very distant).
Rain of Arrows now has a 10s cooldown, up from 8s I believe. Cost reduced from 4 focus to 3.
Rain of Thorns - 6 focus cost now, was 4
Enduring Precision Trait - 1 focus per 10 seconds instead of 1 in 5

New Skills:
New Porting Locations - Ost Guruth, Evendim, West Angmar, Michel Delving
Return to Camp : Brings fellowship back to a campfire you set. Not sure what counts as campfire though, it appears it isnt a milestone like the one you use in maps.
L36 - Set Snare at which lays a trap on the ground. Instead of rooting the mob that triggers it, it gives the mob a 30% speed debuff and (at 50) a roughly 45 value Wound.
L42 - Strength of the Earth (Toggle) - restore 16 power over 1 sec. Maximum duration 1 minute and Colldown of 10 secs.
L50 - Heart-Seeker - 106% +1160 damage. 5 second induction. 5 minute cooldown

Other Additions
Traveling Rations - It now takes multiple traveling rations depending on where you go. Bree, Thorins Hall, Shire are all 2 rations. Rivendell and Esteldin are 3. Rations stack to 50 now (30 before)
New Icons - Barbed arrow, quickshot, swift stroke, scouring blow, focus all received new icons. Most look much better. Not sure about that focus icon though
Damage modifiers now show up in the tooltips for skills- if you have 3 traits that add 6% ranged damage, Quickshot will now say 106% of Ranged Weapon damage + X. In strength stance it will say 116%.
The duration on oils was changed to 5 minutes. Tooltips for oils changed to reflect what they do. Fire oils cause a fire dot on critical hit now and light oils will increase the change the target will miss for a short time upon critical hits.
Crossbows & Bows now have similar attack speeds (2.4), but varying max and minimum damage -- crossbows no longer have the higher max damage (before: crossbows were set at 3.0 unless special, while bows were 2.4 unless special -- crossbows had the larger max damage but slower between auto attacks)
Bow Chants Passive. Buffs bows w/ the use of items for different effects. Some I've seen were -5% chance to evade shot, -5% chance to block shot, -10% power use, and there was one w/ less aggro. Not sure durations. Craftable by scholars.
New Bow Animations seems to be faster.

---- misc ------
-Your horse no longer dismounts on falling. New effect reduces speed to 60%
-Items have new Icons/Description colors, Could just be test server
-New Splash page about Refer Program
-New UI Scale Modifiers
-Buyable Vault Space, 4 Upgrades each 16 slots 45s -> 725s -> 2g 200s -> 4g 500s ( There you go more vault space Razz)
-Scholars can track Urn/Pots/Pans
- reducing the amount of ingredients for dye recipes (e.g., 1 yarrow root for 1 dye, instead of 3 yarrow roots)
-To all you people who bought the Wrong type of horse or wrong color it has not fallen on deaf ears, Now you get a proof of purchase which you can give to the stablehand right near where you bought said horse and trade it in, And sell the old horse for some money back.
-Once again we may Track Resources on our mount (thanks to imhotep for info)
- new jeweller recipes for earrings and bracelets etc
- Scholars are getting new recipes. Consumables used by hunters are what I've seen so far. Several different Bow Chants, which give bonuses to parry/evade, lower threat, reduce miss chance, etc.
- new area, the gates of Annuminus in the Evendim region.
- Deed requirements have been lowered for completing deeds. Pretty healthy reductions.

--- monster play ----
-Finishing Deeds Gives Titles + DP Bonus (Its not Huge but its Nice)
-Grams is Bigger with more Quests.
-Trolls cost 5k DP and i Don't know about a level Requirement (I have a 50 On the server)
-NO MORE FELL SCRYING POOLS, You now must Log-out and log in as MP ( Its a option and lets you log in to MP without going on as a Freep)
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orcyb

orcyb


Nombre de messages : 51
Age : 48
Localisation : Montreal
Date d'inscription : 19/05/2007

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MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeVen 3 Aoû - 10:19

Enfin ( What a Face ) de l'espace supplémentaire possible dans notre banque!!! Finalement de la place pour entreposer mes 5 sortes de bois, mes 25 sortes de bois traiter, mes 12 sorte de leater, mes 15 sortes de cuir traité, mes 28 sortes de seeds...
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Helia
Admin
Helia


Nombre de messages : 158
Age : 46
Localisation : Laval
Date d'inscription : 08/04/2007

Book 10 info Empty
MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeVen 3 Aoû - 17:34

D'autres infos ...

Monster play enhancements and new quests
Play as a Troll
Play as a Ranger
Play as a Chicken
Gain powerful new keep defenses
Gain allies in keep assaults
New content:
Three new Annúminas instances
New Ered Luin reputation Dungeon
New Barrow Downs reputation Dungeon
More integrated Events: Ettenmoors Events, Annúminas Events (three)
More special game Events: Trestlebridge Invasion, Ost Guruth Invasion, Tale of the Shipwrecked Mariners
New Ettenmoors quests
New Annúminas quests
New Areas:
6 Instances, 2 Public Dungeons, Annúminas Ruins Landscape
Quests:
~24 new Ettenmoors landscape quests
8 new Session Play quests
2 types of Troll play quests
2 types of Ranger play quests
4 Chicken quests
30 new Annúminas landscape and dungeon quests
14 quest Epic Book 10 arc
16 new side quests
4 new Hunter Class quests
39 new reputation quests
7 new reputation vector quests
Classes


Hunter Revamp

Additional Skills to round out the Hunter’s non-combat skills
Improved single target DPS
More Traps
Tracking Improvements
New Travel skills
Captain Revamp

Additional skills to boost the Captain’s combat variety.
Banner Standards (instead of Herald)
Improvements to Herald appearance
Defensive Targeting
Keep Siege Enhancements
Monster Play Events (numerous events open and close based on Keep/POI ownership)
Players can gain access to new keep defenses such as murder holes, arrow traps, and area of effect buffs.
Both attacking and defending players have more option to call on the aid of ‘allies’ as reinforcements.
Easy access to Monster Play
Players can now enter as monster players directly from the character selection screen. No need to even log in as a player!

Reputation System

Reputation can be earned with a number of factions in the game, each of which has its own set of unlocked rewards associated with it. The main rewards are vendor items, with secondary awards including access to a Reputation Lodge, and possible access to additional quest lines or dungeon spaces.
Each Reputation is based in a particular hub, and has a specific set of trophies and crafting recipes associated with it.

Reputation is earned primarily through Trophy drop turn-ins from landscape mobs, Crafting turn-ins, and in some cases via kills inside instances. In the case of trophy drops and crafted items, these are converted into reputation gains via turn-in quests available at the hub representing the faction.

The Reputation system enables players to earn positive and negative standing with races/groups/affiliations based off of both monster kills and quest completion.

The factions are in Book 10 are:

Elves of Rivendell: The Elves of Rivendell have a great many matters of concern, but the aspect that the faction itself deals with is the recent intrusion of a group of hill-men and Angmarim who claim to be ancestors of the ancient kingdom of Rhudaur, and have moved into the ruins discovered in the Trollshaws and the Misty Mountains.
The Elves have no interest in seeing Angmar reconstruct its corrupt proxy kingdom from the wars of old, and are working to expel these unwanted intruders from the edges of their domain.

The Council of the North (Angmar): A small alliance of elite warriors and scholars who have taken their fight into the belly of the beast of Angmar, either out of necessity or great personal sacrifice & bravery.

This group is composed of rebel Angmarim Hill-men, Elves, Dwarves and Rangers. They fight not to assault Carn Dum directly, but to disrupt their war machine by launching attacks on their supply trains, gathering intelligence on their movements, and killing important personages when the opportunity arises.

Rangers of Esteldin: The Rangers of Esteldin stand athwart the main path of the advancing armies of Angmar, as such they are constantly making sorties against the orcish forces that have invaded the Northdowns.

They also wish to strike further afield, at the forces encamped in Fornost, and at the staging grounds in the Eastern Sulfer Swamps, and will support adventurers and warriors who are willing to take these dreadful risks.

Wardens of Annúminas are a specific branch of the Rangers who have long been tasked with protecting the ruined city of Annúminas, and the tombs of their ancestors from looters, robbers and other enemies of that ilk.

Recently they have become overwhelmed by the influx of bandits and the intrusion of powerful forces backed by Angmar into the city of Annúminas itself, and they are desperate for aid from any quarter that might help them dislodge the invaders from the city they have been sworn to defend.

The Longbeards of Thorin’s Hall have had a relatively quiet existence since the expulsion of the Dourhands from Thorin’s Hall. The recent discovery of the Dourhand’s ancient city, renamed anew Sarnur, has caused many of the Longbeards concern.
With the blood-price set against the Dourhands not yet repaid, the Longbeards of Thorin’s Hall are loathe to let the Dourhands begin construction on a fortified stronghold so near to their city.

The men of Bree have recently had their peaceful existence disturbed by Black Riders, upsetting the quiet town and driving off animals. But trouble in Bree town is not the only thing that was stirred up. The captain of the Ringwraiths himself traveled to the barrow downs and began awakening things that should have remained sleeping.
The Mathom Society (Hobbits): The Hobbits of the shire enjoy many fine leisure activities when they are not so busy eating or growing food. One such activity is the collection of Mathoms, items that hobbits have no particular use for but hold onto anyway.
The Mathom Society are a group of hobbits dedicated to the collection of such items, and they scour the countryside in search of new items to add to their collection, when they aren’t busy planning a mathom society dinner that is!

Barter System
Players can use certain trophy drops to “purchase” cool new items. For example, a player visits a bartering NPC and sees, through vendor style UI, that this NPC will trade goods for trophies, coin, destiny points or a combination thereof. Action picker dialogue explains where the player can find the corresponding trophies and items for barter; bartering with an NPC is gated by reputation usage restriction. If a player has no trophies needed to barter, the rewards display but are grayed out.
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Silveriel

Silveriel


Nombre de messages : 31
Age : 45
Localisation : St-Eustache
Date d'inscription : 21/05/2007

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MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeVen 3 Aoû - 18:42

hehe nice au moin ont va avoir autre chose a faire que farmer et tourné en rond Smile
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Armela

Armela


Nombre de messages : 101
Age : 49
Localisation : Baie Saint-Paul, QC
Date d'inscription : 28/04/2007

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MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeMer 8 Aoû - 13:01

Repair bot woot

In Book 10 Weapon and Metalsmiths will be able to craft "Repair Anvil" recipes that will create an NPC that will repair your gear out in the field - wherever, whenever. So, in short, yes
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Helia
Admin
Helia


Nombre de messages : 158
Age : 46
Localisation : Laval
Date d'inscription : 08/04/2007

Book 10 info Empty
MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeMer 8 Aoû - 13:41

Armela a écrit:
Repair bot woot

In Book 10 Weapon and Metalsmiths will be able to craft "Repair Anvil" recipes that will create an NPC that will repair your gear out in the field - wherever, whenever. So, in short, yes

oui c'est cool ca ! Very Happy reste a voir si il va faloir être grand master, pour pouvoir fabriquer ca.
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Armela

Armela


Nombre de messages : 101
Age : 49
Localisation : Baie Saint-Paul, QC
Date d'inscription : 28/04/2007

Book 10 info Empty
MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeVen 10 Aoû - 9:45

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Helia
Admin
Helia


Nombre de messages : 158
Age : 46
Localisation : Laval
Date d'inscription : 08/04/2007

Book 10 info Empty
MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeVen 10 Aoû - 13:50

Armela a écrit:
Monster play changement

http://www.lotro-europe.com/news.php?id=3937&type=Dev%20Diaries


Grrr, je peux pas aller voir le lien de ma job Sad .. ils bloquent les sites qui ont le mot Games dedant ! Mad lol!
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orcyb

orcyb


Nombre de messages : 51
Age : 48
Localisation : Montreal
Date d'inscription : 19/05/2007

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MessageSujet: Re: Book 10 info   Book 10 info Icon_minitimeVen 10 Aoû - 14:08

lol!
moi itou
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